Volatiles are meant to be avoided rather than fought as they are fast, hard to stun, have high health, and deal extremely high damage. They are mainly encountered during a level 3 chase and when going into dark zones during the day. Similar to the first game, Volatiles in Dying Light 2 Stay Human are VERY dangerous. The best way to deal with blue Volatiles is to simply avoid them where possible, use UV traps, UV flares and UV flashlight. Fortunately, they suffer from the same weakness as normal Volatiles - their vulnerability to UV light can allow players to blind them and hold them at bay for a brief moment. They are also far more reliant on their highly accurate and highly damaging spit attacks, making them extremely difficult to escape from. Their hits inflict more damage, they can pounce further, and they can notice you through camouflage/cloak potions. They are faster, stronger and more resistant against melee weapons and especially firearms, such as military rifles and pistols due to their unique body armor similar to that of a demolisher. Compared to its normal counterpart, blue Volatiles are arachnoidian in appearance, with more prominent fangs, a spiked carapace, and inky-black growths over its skin resulting in an even less human appearance than the normal variants. They can be encountered anywhere where their lesser variants roam. Their speed appear to match that of the buggy at 70 MPH.Īrtwork for the blue Volatile in The Followingīlue Volatiles are an evolution of the uncommon Volatile introduced with the release Dying Light: The Following. When in a pursuit, the Volatiles appear to have increased dexterity in their legs, allowing them to run much faster than they would normally. When Crane uses the Buggy at night, their vision cones turn from 75° to a full 360° and can be alerted quicker. At night they can prove very difficult to evade or hide from as the Contryside is vast and has sparse areas to hide in. Mainly located in caves or dark train tunnels. Volatiles also make their appearance in the Countryside in Dying Light: The Following campaign. If one were to chase a fleeing Volatile at sunrise, you can sometimes see them die from the sun before making it to a dark area. While running for shade, Volatiles will always ignore the player, even if they attack them, until they reach a dark zone, where they will become as aggressive as they are during the night. When time progresses to day, Volatiles will become frightened and start running to the nearest dark zone such as a tunnel or cave. They often do this while the player is climbing to knock them off a ledge. In the event that a Volatile can see a player but not reach them, they will use a powerful spit attack similar to those employed by Toads. Players at higher levels with the appropriate skill can shake their attacks off relatively easily, but a low level player will need an incredibly powerful weapon in order to have any chance of survival. However, after First Assignment, you will get a UV flashlight which can be equipped and used when a volatile pounces, pushing them back and giving you enough time to escape. They have a special pounce attack that is very unlikely for low-level players to escape from. Volatiles are extremely fast, and can navigate through the dark at high speeds, matching the agility of the player perfectly, scaling obstacles and buildings in the same manner. They can audibly be identified by their heavy breathing and loud screeches. Other physical markers include full-bodied nudity, exposed bone and muscle and a mandible jaw that it uses against non-infected humans. Volatiles are broad-shouldered and slightly taller than the average Biter. Volatiles are capable of taking several hits from high powered weapons and can quickly cause significant amounts of damage. Most infected can be easily killed when encountered by the player, however, this is not the case with Volatiles, and the player's best options when confronted by one or more of these monsters is to run to the nearest Safe Zone, preferably before the creatures know they're there. The Volatile is an infected that only emerges at night.
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